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Battleship
Compiled by: Debbie Gardner
Divide the gym in half. Tie a rope
to the volleyball poles and hang sheets or blankets so that people on one
side can't see those on the other. Divide into 2 teams, and have the
"ships" (kids) position themselves on the floor, either sitting
or laying (big & small ships/targets). Once in position, no one can
move. The game begins when a youth leader reads a question from the
scriptures. The first person to answer correctly gets 5 chances to throw
missiles (tennis balls) at the other team (enemy). He can throw them all
himself, or give them to others on his team to throw. He throws the balls
over the top of the sheets and tries to hit the "ships" on the
other side. If you are hit, you are sunk, and must sit out the rest of the
game. The team that sinks 5 enemy ships first, wins. No one can answer 2
questions in a row. You can play as many rounds as you want.
(Battleship Questions)
Battleship Questions
Compiled by: Debbie Gardner
Book of Mormon
? 1 Nephi 3:7: GO & DO, OBEDIENCE: Nephi tells his father he is
willing to return to Jerusalem to get the brass plates
1 Nephi 19:23: LIKEN SCRIPTURES: Nephi taught his family about the Lord
from the brass plates, especially the writings of Isaiah
· 2 Nephi 2:25: THE FALL, JOY: the fall of Adam and Eve in the Garden is
actually a great blessing for us
· 2 Nephi 2:27: AGENCY, ETERNAL LIFE or DEATH-"FREE to CHOOSE"
- Satan tries to persuade us to choose his way in order to make us as
miserable as he is.
· 2 Nephi 28:7-9: JUSTIFY SIN-"Eat drink and be merry.for tomorrow
we die."
· 2 Nephi 32:3: FEAST UPON THE WORDS OF CHRIST-The words of Christ will
tell us all that we should do.
· 2 Nephi 32:8-9: PRAY ALWAYS - Pray every day even if you are tempted
not to.
· Jacob 2:18-19: SEEK KINGDOM and then RICHES-- When you put Christ
first, you will use whatever riches you may obtain to do good.
· Mosiah 2:17: SERVICE-Serve God by serving others in volunteer
neighborhood or community service.
· Mosiah 3:19: PUT OFF THE NATURAL MAN - Listen to the Spirit and be more
patient, submissive, and loving, even when you are tempted to argue with
or rebel against family members.
· Mosiah 4:30: SELF-CONTROL - Control your thoughts, words and actions
· Alma 32:21 : FAITH - Develop your faith as you read and ponder the Book
of Mormon this year.
· Alma 34:32-34: PROCRASTINATION, REPENTANCE - Do not put off changing
the things that you know you should change.
· Alma 37:6-7: SMALL THINGS -We can have great influence on people even
with very small ways
· Alma 37:35: YOUTH, KEEP COMMANDMENTS - Learn while you are young to
keep the commandments
· Alma 41:10: WICKEDNESS NEVER WAS HAPPINESS - Alma counseled son
Corianton to repent
· Helaman 5:12: CHRIST IS THE SURE FOUNDATION - Satan has no power over
those whoare built upon the rock of Christ
3 Nephi 11:29: CONTENTION IS NOT OF CHRIST - By controlling your tongue
and feelings, you can cease to be contentious with friends and family
· 3 Nephi 27:27: WHAT MANNER OF MEN OUGHT YE TO BE? - In his instructions
to the Nephites, Christ commanded the Apostles to pattern their lives
after his own.
· Ether 12:6: TRIAL OF FAITH -Your testimony will increase as you
exercise your faith.
· Ether 12:27: WEAKNESSES WILL BECOME STRENGTHS - If we are humble and
have faith in Christ we can overcome our weaknesses.
· Moroni 7:16-17: RECOGNIZE GOOD - All good comes from Christ and all
evil comes from the devil. Avoid rationalization in your life.
· Moroni 7:45: ATTRIBUTES OF CHARITY - It is necessary for salvation.
· Moroni 10:4-5: TRUTH; ASK GOD-Read the Book of Mormon, pray sincerely,
and have faith in Christ to know it is true.
OLD TESTAMENT
· Moses 1:39: GOD'S WORK AND GLORY - heavenly Father's desire is for all
his children to be resurrected and receive celestial glory
· Abraham 3:22-23: PREMORTAL LIFE - Selection of the noble and great to
become rulers and leaders on earth
· Genesis 1:26-27: IMAGE OF GOD- We are created in God's image
· Exodus 20:3-17: TEN COMMANDMENTS - Represent the basic of God and are
the foundation for a righteous life
· Exodus 33:11: FACE TO FACE REVELATION - God still speaks to man
· Joshua 1:8: MEDITATE ON THE SCRIPTURES - The Lord instructed Joshua
when he was called after Moses
· Joshua 24:15: CHOOSE THE LORD - As for me and my house, we will serve
the Lord
· Job 19:25-26: REDEEMER LIVES- Joshua's testimony about Christ
· Psalm 24:3-4: CLEAN HANDS & A PURE HEART - Demonstrate your purity
of heart by not telling or listening to dirty jokes or stories
· Proverbs 3:5-6: TRUST IN THE LORD WITH ALL THY HEART - The Lord will
guide us in our lives if we place total trust in the him
· Isaiah 1:18: REPENTANCE - Though your sins be as scarlet, they shall be
as white as snow
· Isaiah 29:13-14: MARVELOUS WORK AND A WONDER - the restoration of the
gospel
· Isaiah 53: 3-5: Isaiah speaks of Christ's sufferings
NEW TESTAMENT
Matthew 5:14-16: - Example
Matt 6:24 - SERVE GOD
MATT 25:40 - Serve Others
John 3:5 - Born of Water and of Spirit Born Again
John 10:16 - Other Sheep
John 14:15 - Keep Commandments
John 17:3 - Know God, Eternal Life
Romans 1:16 Not - Ashamed of Gospel
1 Cor. 15:29 - Baptism for Dead
1 Cor. 15:40-42 - Degrees of Glory
Ephesians 4:11-14 - Church Organization;Purpose of church
2 Thessalonians - 2:1-3 Apostasy
James 1:5-6 - Ask God in Faith
James 2:17-18 - Faith and Works
Revelation 20:12-13 - Judgement
Here's a few additional "rules" that I've used: If you have a
small group you can play this with each individual working on their own or
if you have a big group I'll divide the group into 2 teams with each team
member marking and using the same score on their grids (each person still
receives a blank grid to mark to follow their team's hits and misses). I
have in my lap, hidden from everyone elses view, the "master
grid" that I've put the ships on. I rotate back and forth between
team members asking them what ever question you want to ask. If the person
asked gets the question right they get a chance to call a grid coordinate
in an attempt to find your ships. (Everyone marks "X" or
"O" on their grids depending on if it was a hit or miss)
Everyone keeps their score on the side margin. (1 point for each hit, -4
points if they hit a mine.) Hope this makes sense! I used this in FHE
too...my family loved it!
Contributed by: Sherra
I got this from a old seminary game
book that is used with scripture mastery questions. Of course you can use
any questions you would like. I have used this in FHE also...the kids love
it. I have made up a "game board" (which essentially is just a
grid with letters A-J going up and down one side and numbers 1-8 going
along the bottom of your grid for your coordinates). I don't have
this on computer but could fax it to those who are interested. (Perhaps
someone could either scan it into their computer or make one up as an
attachment so everyone could download it easily. )
Here are the "rules" I've used:
Object: To sink the following ships and miss the mines:
1 Battleship (4 B's in a row)
1 Destroyer (3 D's in a row)
1 Carrier (2 C's in a row)
1 Submarine (1 S)
4 Mines (4 randomly placed, hand-drawn bombs)
*One person is the "boss" and places all the above ships on
his/her grid (everyone else will be trying find and sink these ships. If
questions are to be asked this person also asks them
*Every person is given a blank grid to record hits (X's) and misses (O's)
*Every "hit" of a vessel is worth 1 point
*If you hit a bomb you lose your next turn AND 4 points
If you have a small group you can play this with each individual working
on their own or if you have a big group I'll divide the group into 2 teams
with each team member marking and using the same score on their grids
(each person still receives a blank grid to mark to follow their team's
hits and misses). I have in my lap, hidden from everyone else's view, the
"master grid" that I've put the ships on. I rotate back and
forth between team members asking them what ever question you want to ask.
If the person asked gets the question right they get a chance to call a
grid coordinate in an attempt to find your ships. (Everyone marks
"X" or "O" on their grids depending on if it was a hit
or miss) Everyone keeps their own score or their teams score on the side
margin of their grid. (1 point for each hit, -4 points if they hit a
mine.)
Contributed by: Sandyhay@aol.com
More on this game..
They way you ask the questions is like a scripture chase.. You call
one out, like: 1 Nephi 2:14.. and the first team to find it gets a point.
Then they get a chance to throw the ball over the net, if they hit one of
the players they are out. The one who has the most players left wins.. It
is called scripture battleship. You put the volleyball net up (we are
using two or three.) Then you put sheets on the nets so no one can see on
either side. You divide the youth up into 2 teams. Some of the team will
be battleships. and they lie on the ground all over half of the gymnasium.
Some of the team members are going to answer questions about scriptures.
If they get the answer right, they get to throw 5 tennis balls over the
net and if they hit anyone on the other side, they sink that battleship.
The one with the most battleships still standing at the end of the game is
the winning team. (I hope I explained this well enough)
Contributed by: Teresa in TN
We did this as a YM/YW combined
activity last week. I passed out the scriptures we would be using (taken
from seminary scripture mastery) and told them they could mark them with
little post its that stuck out of the scriptures. Most of the kids are
very new members or returning inactives and I wanted good participation.
Then we had someone call out a clue from the scripture -- "Go &
Do"(1 Nephi 3:7) -- the first team to have a person find it -- ie.
the scriptures OPEN to the reference and shouted it out (they didn't have
to read the whole verse) got to toss the balls over the nets.
It was pretty fun. I attached the list of scriptures we used. I didn't
have time to do the D&C verses though. ...Oh... for them to
"sink" the ships, they had to hit a battleship (lying
down) three times and a small ship (standing up) twice. Whoever has the
most standing in the time allotted wins. -or after all the scriptures are
used. The kids really liked it.
Marty and Karen Fremlin
We just played this last week. It was somewhat successful. I think if we
had had a little more adult intervention it would have gone more smoothly
but all the adult leaders just sat around while I tried to ask questions,
discipline out of control teenagers and gather up the balls that kept
getting thrown around so I would suggest making sure you have enough adult
participation with the kids.
We pinned sheets to the volleyball nets to separated the gym into to
sections. The kids split into teams and lay on the floor on their side of
the net. People on each time are chosen to answer a scripture based
question. If the question is answered correctly they get to throw balls
over their side of the net to try to hit someone on the other side of the
net.
If they hit someone that battleship is sunk and that child is out. You
need to have something for the sunken battleships to do to keep them busy
or else they get bored and start acting up. I received my list of
questions from a gal in our ward. She got them out of an activity book she
bought at the bookstore but you could come up with
your own pretty easily.
Contributed by: Sandy in Idaho sandyp@dcdi.net -We recently
played the life-size battleship game as a joint YM/YW activity. The
Beehives and their leaders wrote questions based on the new For the
Strength of Youth booklet. We told them to bring their FSOY booklet
and their scriptures.
The questions were directed to a specific player on one side or the other.
If they got it right without help, they got 5 shots. If they had help from
someone (or several others) on their team, they got 4 shots. If they
needed to look up the answer, they got 3 shots.
We put up the volleyball net and hung sheets from it to keep players from
seeing each other. We had them sit in groups of three, four or five, but
did
not use a grid. Once the game started, they had to stay where they first
sat unless they were throwing the balls at the other team. We did not
allow them to dodge the balls, either. We used some very soft balls made
of fabric stuffed with batting that my children had.
There were a few problems that we had. Hopefully someone else knows ways
to solve these problems.
First, if was difficult to keep everyone's interest. While I was asking
one player a question, others were not listening. I thought about opening
the questions to anyone on either team, but I was concerned that a few YM/YW
would hog the questions, making it less fun for the others.
Second, those who got out did not have anything to keep them interested
until the next round started.
The youth did seem to enjoy the game, though. Hope this helps you make
your activity successful!
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