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The Idea Door has been redone, if you are reading this message you are on the old section of the web site, please up date you book mark by going to www.theideadoor.com and going to the page you need or check out the site directory below.

 

Church History

Church History

Company Info

General

Cub Scouts

Cub Scouts

Family Home Evening

Family Home Evening

General Conference

General Conference

General Pages

General Pages

Gospel Topics

Gospel Topics

Holidays

4th of July

Christmas

Easter

Father's Day

Halloween

Holidays

Mother's Day

Saint Patrick's Day

Thanksgiving

Valentines

Home and Family

FHE Lessons

Home and Family

Idea Door Instant Clipart

Idea Door Instant Clipart

Missionary

Missionary

Object Lessons

Object Lessons

Preparedness

Food Storage

Preparedness

Primary Files

AOF

Baptism

Faith in God - Activity Day

Primary 2009

Primary Files

Primary Leadersip

Primary Music

Primary Printables

Quarterly Activities

Sharing Time

Printables

Printables

Temple

Relief Society

Crafts

HFPE

Relief Society

Visiting Teaching

Skits and Programs

Skits and Programs

Small gift Ideas

Small gift Ideas

Stories and Poems

Christmas Stories

Stories and Poems

Ward Activities

Ward Activities

Ward Choir

Ward Choir

Young Men

Young Men

Young Women Pages

Young Women

YW Lessons

Youth

Youth

 

Fun games

 

 

Broom hockey -- Our stake has played this both in the cultural hall as well as at an ice-skating rink.

Missionary Tag or Friendship Tag

Choose one youth to be "it" and one youth to be "chased"  All the other youth must link arms with just one other youth.  The "chased" youth runs from "it" and is safe once he/she links arms with another youth, causing three youth to be linked.  The youth on the other side of the threesome must then unlink arms and be chased by "it" until he/she can link with another youth or gets caught, in which case she is now "it" and the one who was chasing is now being chased.  

Pictionary Relay Race
Split the youth into two groups (10 each).  Have word cards for each team - ready to show. The youth must relay race to the opposite end of the room to read the word, then relay race back to their group to draw a picture of the word and get their group to guess the word from their drawing. Once it is correctly guessed, the next youth in the line races down to see the word, then races back to the group and draws, etc… until all of the pictures are successfully guessed.  The first group to finish is the winner.

Rabbit Run
The more the merrier in this elimination game.
Here's how you play.
Choose one person to be the caller and another to be a rabbit without a house. Divide the rest of the players (you'll need at least nine) into groups of three.  Two people in each group hold hands to create a hutch, and the third person (a rabbit) steps inside.  When the caller shouts "Find a hutch!" all rabbits (including the one without a hutch) run to find a new hutch.  The rabbit left without a hutch becomes the new caller, and the former caller starts the next round as the extra rabbit.